Jay Shah
0 m

Free on Google Play and the App Store

Downhill Rush: Bike Racer

You are on a bike, at the top of a mountain, and the trail only goes one way.

The rider seen from behind, charging down a dirt trail between grassy banks and autumn trees, a line of gold coins arcing away to the right and speed lines streaking the edges of the frame.
340 m

No lanes, no rails, no auto-steer

A first-person endless descent through a hand-painted forest valley. Hold anywhere on the screen and the bike goes where your thumb is.

Steering is a skill

Most runners give you three lanes and a swipe. This gives you the whole trail. Lean hard enough into a corner and the back end steps out into a drift, which costs you grip and buys you angle.

Commit before you leave the ground

The trail is built out of rolling whoops and kicker crests. Hit one flat out and you clear thirty metres of trail and whatever was sitting on it. Steering barely works in the air.

The grass won't kill you

Run wide and you are on the bank, fighting for grip and threading between trunks with the camera shaking itself apart. It is survivable. It is rarely a good idea.

910 m

Twenty seconds of it

Recorded on a phone, held the way the game is played. The distance and the speed on the readout are the real ones.

Nothing is requested from YouTube until you press play.

1,480 m

Painted, not rendered

The whole game runs through a watercolour pass — soft washes, ink contours, paper grain. It looks like a moving illustration, and at 100 km/h it looks like one that is about to come apart.

First-person view over the handlebars at speed, distance and speed readout at the top of the screen. The bike drifting through a bend, dust coming off the back wheel. A narrow section of trail between banks of bright green grass and autumn trees. The rider thrown from the bike after hitting an obstacle. The main menu, with campaign progress, daily rewards and the ride button. The garage, showing a bike on a turntable with its stat bars. The upgrade screen, listing a bike's upgrade tracks and their costs. The shop screen, listing coin and gem bundles with their prices.

Scroll sideways, or use the arrow keys.

2,250 m

What is behind the endless run

A whole mountain. Each descent asks for a distance, a time, or simply that you last.

120numbered descents across ten chapters
12bikes, each one handling differently
19riders, each with a passive
7upgrade tracks per bike, ten levels each
50season tiers, rolling every 28 days
11languages

It plays offline, start to finish. No timers, no energy, no waiting.

3,120 m

Who made it

Jay Shah
Toronto, Ontario
Downhill Rush: Bike Racer, 2026

I'm Jay Shah, a developer in Toronto. I work on backend and AI systems professionally, and I build mobile games the rest of the time.

Downhill Rush: Bike Racer is the first one I have released. I built it on my own in Unity — the riding physics, the watercolour render pass, the seasons and leaderboards running behind it, and the store listings in all eleven languages. It shipped to Google Play and the App Store on the same day.

It is not the last one. If you want to hear about the next, the email address below is the best way to reach me.

4,000 m

Get in touch

jayshah248@gmail.com

Bug reports, press, or anything about the game. This is the same address printed on both store listings. If you are writing about a problem with your account, include the player id from the bottom of the in-game Settings screen — without it there is no way to find your record.